Source: www.onteenstoday.com
This is a post by one of our teen writers: Nate is a 16 year-old living in Los Angeles, CA and he writes his own awesome blog at Naterocks.com.
There is a new trend rising up from the scary underworld of technology. What has long been reserved for the supreme losers of the nerd world and is now gaining more and more acceptance in the “real” world. What is this scary trend? It is something called a Virtual Relationship. A virtual relationship can be just like one in real life; the two people call each other their girlfriend or boyfriend, they can talk to each other and see each other, however there is one major catch, they have never met in person. A virtual relationship is taking the saying “Absence makes the heart grow fonder” to the extreme.
This trend exists in the “grownup” too, but in the teen world it has become an acceptable form of dating. What is often misunderstood about virtual relationships is that the emotions evolved with one can be very similar or even completely identical to ones that take place in the “real” world. While there are many articles written about how it is not a normal relationship, many psychologists who have done research in the area claim that the relationships and friendships are indeed real.
Another reason that virtual relationships are ridiculed by many adults is that the people in the relationship could be lying to each other and one of them could be a predator. However with the introduction of social networking sites like Facebook, doing so has become harder. Additionally, a virtual relationship may be safer than one in the “real” world because the parties involved do not often plan on meeting and there is no chance of getting mono or an STD in a virtual relationship
Showing posts with label Struggling Teens. Show all posts
Showing posts with label Struggling Teens. Show all posts
Friday, August 1, 2008
Thursday, June 12, 2008
Parents Universal Resource Experts (Sue Scheff) Internet Predators Target Teens with Depression

Internet Predators Target Teens with Depression, Acne and Mental Illness
Bipolar, Acne, Depression, Chronic Illness? Your Teen May be More Vulnerable
Net predators mostly target vulnerable teens. Find out which teens are most vulnerable and how to protect them. Acne, depression, bipolar put teens at risk.
It’s not our youngest children, but our teens that are most at risk from internet predators. So say Janis Wolak, JD, David Finkelhor, PhD, Kimberly Mitchell, PhD and Michele Ybarra, PhD, at the Crimes against Children Research Center, University of New Hampshire. In a study entitled “Online Predators and Their Victims: Myths, Realties and Implications” published in the February/March 2008 issue of American Psychologist, the researchers reveal that it’s vulnerable teens rather than younger children who are the targets of predatory adults. The journal is published by the American Psychological Association (APA).
In opposition to popular opinion, adult predators are not posing as teens to attract very young children and they don’t generally abduct or rape children. Instead the study showed that most predators didn’t hide their adult status, only their motivations, and that teens in particular are their intended victims.
In these scenarios they attempted to gain the trust of a vulnerable teen and then seduced them into sexually motivated relationships or meetings.
A considerable amount of time may be spent courting these teens who are often from difficult family backgrounds or vulnerable circumstances. Any teen might be vulnerable but teens with chronic illness, teenage acne, physical disability, bipolar disorder, depression, body image concerns and eating disorders are at particular risk.
These are just a few examples of the kinds of teens who may easily be lured into the web of an online predator. Since the predator may grow to know the teen very well and spend plenty of time talking to them, the teen is often a willing participant in the sexual encounter, seeing it as a blur of romance, acceptance or sexual awakening.
Often the teens have been victims of sexual or physical abuse, marital discord and health problems. Teens also tend to be prone to risk taking in both real life and virtual settings.
One teen was lured into an encounter when he identified with the predator’s fabricated struggle to find the best treatment for adult acne. In this case the teen was looking for advice on treating acne and he found it in this particular online predator.
This endeared the man to him and set the stage for a later sexual encounter. Thus it is possible that your teen starts out sharing a home recipe for back acne treatment and ends up in a scary situation!
In short- teens with low self esteem, body image, emotional and family problems that enjoy the thrill of taking risks are exactly they type of child that an online predator is hoping to find.
Three surveys were conducted by the researchers-two took the form of telephone interviews with 3000 internet users aged ten to seventeen (200o and 2005) and in the other 612 interviews were held with federal, state and local law enforcement officials in the United States (October 2001- July 2002).
The researchers emphasized the importance of the study: “To prevent these crimes, we need accurate information about their true dynamics," said Janis Wolak.
“The things that we hear and fear and the things that actually occur may not be the same. The newness of the environment makes it hard to see where the danger is."
Also important was the finding that social networking sites like Facebook and MySpace did not aggravate predator abuse. Instead teens who spent time talking online to strangers particularly about sexual topics were placed in the highest risk categories. "Most Internet-initiated sex crimes involve adult men who are open about their interest in sex," Wolak said. "The offenders use instant messages, e-mail and chat rooms to meet and develop intimate relationships with their victims. In most of the cases, the victims are aware that they are talking online with adults." "A majority of the offenders are charged with crimes such as statutory rape, that involve non-forcible sexual activity with adolescent victims who are too young to consent to sexual intercourse with adults," she said.
When children are discouraged from sharing personal details and being deceived online it does little to deter these problems the study revealed. Adults keeping constant tabs on internet activities did not prove to be the answer either.
Instead it is suggested by the researchers that parents should spend time teaching teens about the risks associated with certain types of behavior.
This means that parents should be having open and honest discussions about romantic or sexual relationships/encounters with an adult. The risks and patterns inherent in online relationships should be pointed out to the teen without making him/her feel judged. Unfortunately this is often easier said than done.
These families often have considerable communication difficulties already and the teens may not feel respectful or trusting towards their parent or caregiver. In this case other sources could be found that could help provide information to the teen.
The study also revealed that adults do not pretend to be teens very often (5% of crimes committed involved an adult impersonating a teen). Seventy-five percent of victims who met a predator did so on more than a single occasion.
Predators are not usually violent and do not generally force their victims into sexual behavior, instead they attempt to court them into making the decision for themselves. In the mind of the predator this relieves them of some of the responsbility for their crimes. He/she does not seem to consider the naivete or inexperience of the average teen.
It also appears that teens who have been involved in risky online activities reveal that they have received sexual offers over the internet. Risky activities might take the form of spending time talking to or e-mailing strangers, talking about sex with strangers or being antagonistic or nasty to people online.
Homosexual teen boys are at special risk say researchers. This is because they are unsure of their sexuality. One quarter of crimes committed involved boys who were gay or questioning their sexuality.
The best thing parents can do is maintain consistent open communication with their teens about their online activities. If a teen seems secretive about his/her online activities then investigate by searching their computer for any e-mails, chats, instant messages or other risky online activities.
Do not feel as though you are breaching your teen’s privacy. Young boys and girls do deserve some private time and activities, but in this case some well-timed “snooping” might save a life so if you feel at all uneasy don’t hesitate to try to uncover your teens internet habits.
The entire article may be found at: http://www.apa.org/journals/releases/amp632111.pdf
Tuesday, April 29, 2008
Parents Universal Resource Experts (Sue Scheff) Understanding the Power of Media & Its Effect on Kids

The 31.6 million kids in America today represent the largest generation in U.S. history. These kids – who collectively spend $200 billion each year on products and are a major target for advertisers and marketers – are recipients of a “marketing campaign that never stops.” Messages about body image, self-worth and sexuality are everywhere in advertising. What is their impact on the health and well being of children and teens – and their parents’ wallets?
Experts agree that too often television, music lyrics, movies – and the advertising messages surrounding them – sell discontent, playing upon our children’s youthful vulnerability. They say that media literacy, learning to understand these messages, can actually help kids learn to think for themselves.
What can you do to help your children understand the power of the media – and become more critical thinkers?
Watch Selling Children: How Media Affects Kids with your kids and learn ways to help kids become more aware of the underlying messages: how to decode them, question them and, ultimately, understand them.
Sunday, April 20, 2008
Sue Scheff: What your kids are doing shouldn't be a mystery

Who’s pressuring your kids? Who’s offering them alcohol or drugs? Who’s talking to them on the Internet?
Whether we’re teachers, parents, counselors…sometimes we just don’t know what’s really going on in a child’s life. If you want to talk to your kids about the challenges they face, but aren’t sure what to say, our programs will help…with real kids sharing their true stories, and advice from experts, educators and parents who have “been there.”
Click here for a fantastic educational resource to help you help your kids!
Do you have a struggling teen? At risk teens? Defiant Teen? Teen Depression? Problem Teen? Difficult Teen? Teen Rage? Teen Anger? Teen Drug Use? Teen Gangs? Teen Runaways? Bipolar? ADD/ADHD? Disrespectful Teen? Out of Control Teen? Peer Pressure?
Find about more about Boarding Schools, Military Schools, Christian Boarding Schools, Residential Treatment Centers, and Therapeutic Boarding Schools.
Thursday, January 31, 2008
Television and Violence by Connect with Kids

“I think when people play video games and people watch videos and they see violence a lot, it just becomes natural to them and it just doesn't seem bad anymore, and it really is.”
– Donovan, 15
New research about the influence of media violence on children may offer a startling new way to predict who will grow up to be a violent adult: find out how much violence on television and in the movies children watched when they were 6, 8 or 10 years old.
When they watch television, movies and video games, Benford and his buddies are impressed by the violence.
“I just think it’s pretty cool -- blow up somebody,” says Benford, 16.
“Just stuck him on a hook and it came through the stomach,” says Seth, 15.
“And his guts go everywhere,” says Benford.
How powerful is media violence? Researchers at the University of Michigan have been tracking more than 800 children for more than 40 years. They started in 1960 and they found that the more young children were exposed to media violence, the more likely they were to end up as violent adults. In fact, media violence was a better predictor of later crime and violence than poverty, substance abuse or even abusive parents.
“Television is on in the average American home about eight hours a day. At the same time, people are engaged in what we call interpersonal familial conversations with one another for about four minutes a day. So where are they getting their messages? Clearly they’re getting their messages from the media,” says Art Silverblatt, PhD, professor of communications.
Experts say the message is that violence is normal.
“They become desensitized to aggression and violence. And I think that the more they’re exposed to it as well, the more they’re likely to use that form of behavior to solve problems,” says Jennifer Kelly, Ph.D., psychologist.
“I think when people play video games and people watch videos and they see violence a lot, it just becomes natural to them and it just doesn’t seem bad anymore, and it really is,” says Donovan, 15.
Experts say parents can’t eliminate all media violence in a child’s life, but they can use a violent scene to teach kids about the reality of it.
“Talk about what you think happened to that person’s family … the mourning that occurred and how the parents or somebody else’s life could be changed as a result of this aggressive violent act,” says Kelly.
Tips for Parents
Advice from the National Institute on Media and the Family (NIMF):
Limit game-playing time to no more than one hour per day.
Play with your child to become familiar with the games.
Provide alternative ways for your child to spend time.
Require that homework and jobs be done first; use video game playing as a reward.
Do not put a video game set in a child’s room where he/she can shut the door and isolate himself/herself.
Talk about the content of the games.
Ask your video store to require parental approval before a violently rated video game can be rented by children.
When buying video games for your child, it is important to purchase games targeted to his/her age group. The Entertainment Software Rating Board (ESRB) rates every video and computer game for age appropriateness (located on the front of the packaging) and, when appropriate, labels games with content descriptions. The ESRB’s current rating standard is as follows:
EC – Early Childhood (3 and older)
E – Everyone (6 and older)
E10+ – Everyone (10 and older)
T – Teens (13 and older)
M – Mature audiences (17 and older)
AO – Adults Only
RP – Rating Pending
Talk to other parents. Find out which games other parents like and dislike, as well as which games they let your child play when he/she visits their house. This is a good way to learn about the games that your child enjoys and those that other parents approve of, and to let other parents know which games you do not want your child playing. (ESRB)
Know your child. Different children handle situations differently. Regardless of age, if your child becomes aggressive or unsettled after playing violent video games, don’t buy games with violence in them. Likewise, if your child likes playing games with characters that look like him/her, purchase games with characters that fit the bill. (ESRB)
References
National Institute on Media and the Family (NIMF)
The Entertainment Software Rating Board (ESRB)
– Donovan, 15
New research about the influence of media violence on children may offer a startling new way to predict who will grow up to be a violent adult: find out how much violence on television and in the movies children watched when they were 6, 8 or 10 years old.
When they watch television, movies and video games, Benford and his buddies are impressed by the violence.
“I just think it’s pretty cool -- blow up somebody,” says Benford, 16.
“Just stuck him on a hook and it came through the stomach,” says Seth, 15.
“And his guts go everywhere,” says Benford.
How powerful is media violence? Researchers at the University of Michigan have been tracking more than 800 children for more than 40 years. They started in 1960 and they found that the more young children were exposed to media violence, the more likely they were to end up as violent adults. In fact, media violence was a better predictor of later crime and violence than poverty, substance abuse or even abusive parents.
“Television is on in the average American home about eight hours a day. At the same time, people are engaged in what we call interpersonal familial conversations with one another for about four minutes a day. So where are they getting their messages? Clearly they’re getting their messages from the media,” says Art Silverblatt, PhD, professor of communications.
Experts say the message is that violence is normal.
“They become desensitized to aggression and violence. And I think that the more they’re exposed to it as well, the more they’re likely to use that form of behavior to solve problems,” says Jennifer Kelly, Ph.D., psychologist.
“I think when people play video games and people watch videos and they see violence a lot, it just becomes natural to them and it just doesn’t seem bad anymore, and it really is,” says Donovan, 15.
Experts say parents can’t eliminate all media violence in a child’s life, but they can use a violent scene to teach kids about the reality of it.
“Talk about what you think happened to that person’s family … the mourning that occurred and how the parents or somebody else’s life could be changed as a result of this aggressive violent act,” says Kelly.
Tips for Parents
Advice from the National Institute on Media and the Family (NIMF):
Limit game-playing time to no more than one hour per day.
Play with your child to become familiar with the games.
Provide alternative ways for your child to spend time.
Require that homework and jobs be done first; use video game playing as a reward.
Do not put a video game set in a child’s room where he/she can shut the door and isolate himself/herself.
Talk about the content of the games.
Ask your video store to require parental approval before a violently rated video game can be rented by children.
When buying video games for your child, it is important to purchase games targeted to his/her age group. The Entertainment Software Rating Board (ESRB) rates every video and computer game for age appropriateness (located on the front of the packaging) and, when appropriate, labels games with content descriptions. The ESRB’s current rating standard is as follows:
EC – Early Childhood (3 and older)
E – Everyone (6 and older)
E10+ – Everyone (10 and older)
T – Teens (13 and older)
M – Mature audiences (17 and older)
AO – Adults Only
RP – Rating Pending
Talk to other parents. Find out which games other parents like and dislike, as well as which games they let your child play when he/she visits their house. This is a good way to learn about the games that your child enjoys and those that other parents approve of, and to let other parents know which games you do not want your child playing. (ESRB)
Know your child. Different children handle situations differently. Regardless of age, if your child becomes aggressive or unsettled after playing violent video games, don’t buy games with violence in them. Likewise, if your child likes playing games with characters that look like him/her, purchase games with characters that fit the bill. (ESRB)
References
National Institute on Media and the Family (NIMF)
The Entertainment Software Rating Board (ESRB)
Subscribe to:
Posts (Atom)
